![]() ![]() Textures and Materials (density, velocity) ![]() Skeletal Meshes (bone position and velocity) StaticMeshes, PhysicsBodies (position, size and velocity) Sim buffers exposed (density, velocity, pressure)Įxamples included (20+ tutorial levels, 10+ usecase levels)Ĭompiling and packaging is tested on Windows and Android devices Modular: could be added as ActorComponent / could drive other components (niagara, volumes) Simple-mode: track objects and draw trajectories without running fluidsim (eg. Scalable: could be optimized for mobile devices or run a 4k sim container Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds Local solver combined with pattern generators – to render infinite fields of responsive sand, water, fogĬinematics: ready for rendering via Movie Render Queue, supports Sequencer Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles Playable interactive demo showcasing Live 1.7 features: NinjaDEMO EXE + VideoCapture Buy only if you are willing to invest time to learning! Start here: All-in-one Tutorial Please note: learning ninja takes a week – by going through (a) the Manual, (b) Tutorial Videos and Welcome to NinjaLive 1.8: modular fluidsim for UE 4 & 5 that could be used for screen-space effectsĪnd drive world-space systems: water bodies, volumes, niagara, foliage and landscape components. Fast, responsive Fluid Simulation for Character and Environment VFX: lakes and rivers, clouds, smoke, fire, sand and foliage.
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